

With this update, though, Ross implements a universal field of view (FOV) fix that gives you a much more natural perspective during cutscenes. In the original version of the mod, they’d appear as blurry, zoomed in scenes stuck to your face, which was incredibly disorientating. It addresses one of my original biggest problems with the mod: cutscenes.

Three months on, though, and the mod just got a significant new update.ĭeveloper Luke Ross launched the update yesterday. The initial release was a little crusty, but it gave you a glimpse of Los Santos in VR. For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository.Three months ago we wrote about a new GTA V VR mod that didn’t require you to buy Vorpx to play the game with a headset. ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with.

Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states.

ReShade features its very own shading language and compiler, called ReShade FX. NET Framework 4.6.2 or higher installed is required. ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and.
